Login System Online
So we’ve got a temporary login page setup now and an operational user system now!
On a side note, Barrack Obama is now President of the United States. Awesome.
Caching Galore!
So I’ve got it caching properly and loading quickly now. Hooray!
Just need to start enabling DRADIS’ features now.
Faster but is it efficient?
I’ve refined the actual local map generation code but unfortunately the way we’re outputting it doesn’t seem very clean. Sure, it loads faster but it just looks plain messy and I’m worried to hell about future memory leaks.
Local Maps Revisted
So with a little help from my friend James, I’ve now written a new algorithm for local maps.
It has yet to be implemented but should be way faster and memory effective.
Array ( [0] => Array ( [0] => -3 [1] => -2 [2] => -1 [3] => 0 [4] => -1 ) [1] => Array ( [0] => -3 [1] => -2 [2] => -1 [3] => 0 [4] => -1 ) [2] => Array ( [0] => -1 [1] => -1 [2] => 1 [3] => 2 [4] => 3 ) [3] => Array ( [0] => -1 [1] => -1 [2] => 26 [3] => 27 [4] => 28 ) [4] => Array ( [0] => -1 [1] => -1 [2] => 51 [3] => 52 [4] => 53 ) )
Dradis Online
So I’ve got a graphical “DRADIS” working for the current sector screen now. Was quite a feat to achieve after not having used CSS in awhile but it seems to work fine.
Right now, I’m working on the different contact icons.
Update: Some progress, I’ve now made it look a little bit more uniform but had to cut 10 ships from the current sector view.
Assets and Targets
So I’ve got the new session system mapped out and I’ll start working on it this weekend. Tomorrow is good ole Nick’s birthday shindig. I’ve got to make him a card or something.
Anyway, it looks like I might get an early alpha up and running soon. Though right now it’s pretty much just “SPACE EXPLORER.” By that I mean that nothing is running but movement and exploration. Combat isn’t up or even started yet and there are only 5 types of ships in the database.
I need ship and weapon names.