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		<title>Faster Random Maps</title>
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		<comments>http://www.soapb.com/2008/07/23/faster-random-maps/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 23:11:51 +0000</pubDate>
		<dc:creator>Anton</dc:creator>
				<category><![CDATA[13th colony]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[infinite loop]]></category>
		<category><![CDATA[perfect maze]]></category>
		<category><![CDATA[random map]]></category>

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		<description><![CDATA[Fixed the infinite loop! Hah. Random maps now generate in under 3 seconds. 01-02-03-04-05 &#124; &#124; &#124; 06-07-08-09-10 &#124; &#124; &#124; &#124; 11-12 13-14-15 &#124; &#124; &#124; &#124; &#124; 16-17-18 19-20 &#124; &#124; &#124; 21-22-23-24-25 Array ( [0] => [1] => Array ( [x] => 0 [y] => 0 [exits] => 6, 2 ) [2] [...]]]></description>
			<content:encoded><![CDATA[<p>Fixed the infinite loop! Hah.</p>
<p>Random maps now generate in under 3 seconds.</p>
<pre>01-02-03-04-05
 |     |  |
06-07-08-09-10
 |  |     |  |
11-12 13-14-15
 |  |  |  |  |
16-17-18 19-20
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21-22-23-24-25</pre>
<p><span id="more-430"></span></p>
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		<title>Random Map, Random Progress</title>
		<link>http://www.soapb.com/2008/07/23/random-map-random-progress/</link>
		<comments>http://www.soapb.com/2008/07/23/random-map-random-progress/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 13:02:27 +0000</pubDate>
		<dc:creator>Anton</dc:creator>
				<category><![CDATA[13th colony]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prim]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[random map]]></category>

		<guid isPermaLink="false">http://www.nearfantastica.com/soapb/?p=427</guid>
		<description><![CDATA[So I got the random map algorithm working now. Not smooth yet but it generates perfect mazes at least. I&#8217;m still working out how to save the exits. It&#8217;s either going into one field or separated into up,down,etc or by north,south,etc.]]></description>
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<p>So I got the random map algorithm working now. Not smooth yet but it generates perfect mazes at least.</p>
<p>I&#8217;m still working out how to save the exits. It&#8217;s either going into one field or separated into up,down,etc or by north,south,etc.</p>
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