Archive

Archive for the ‘Blog’ Category

Combat and whose around you

April 15th, 2010

I’ve got the current sector screen working the way I want it now :) . Most of the values on the menu on the right are dummies but the people seen in sector are all real or NPCs.

That’s right, there’s going to be NPCs with some limited AI! Haven’t quite figured out how to identify them as NPCs though.

Here’s a shot of some in-game combat. Probably needs to be prettied up a bit more though.

I plan to go into alpha testing soon so stay tuned if you’ve managed to find this blog!

Anton Blog

Progress, again!

March 25th, 2010

I finally got logins working again and added some nice background features to make the game run smoothly.

Hashing, if you’re interested, is a pain the ass to do. Especially if you want to limit the character count and still make it decipherable.

Anton Blog , ,

Galaxy Test

March 13th, 2010

test

Welp. Started adding nebulae into the game.

Anton Blog , , ,

Local Maps Revamped

May 5th, 2009

So I’ve completely remade the “Local Maps” feature and it’ll look something like this. Note this doesn’t have any of the graphics yet and it won’t have those background colours.

pregraphics-lm

Anton 13th colony, Blog ,

Chuck Versus the Colonel

April 22nd, 2009

Just a heads up, this is chock full of spoilers. Don’t play the video if you haven’t seen the episode yet! You’ll really want to.

Spoilers under the cut. Read more…

Anton Blog, Reviews ,

John Henry Rolls a Twenty

April 10th, 2009

Yep, this is the finale. Hopefully just for the season and not the series. I have to get back to working on my libtorrent extension. Damn.

Anton Blog ,

Adam Raised a Cain – Terminator Season Finale

April 2nd, 2009